﻿using System;
using UnityEngine;

namespace Sizebox.CharacterEditor
{
	// Token: 0x02000278 RID: 632
	[CreateAssetMenu(menuName = "Skeleton Editor/New Slider")]
	public class SkeletonEditSliderObject : ScriptableObject
	{
		// Token: 0x1700019E RID: 414
		// (get) Token: 0x06000DF6 RID: 3574 RVA: 0x0006D79F File Offset: 0x0006B99F
		public string SliderText
		{
			get
			{
				return this.sliderText;
			}
		}

		// Token: 0x1700019F RID: 415
		// (get) Token: 0x06000DF7 RID: 3575 RVA: 0x0006D7A7 File Offset: 0x0006B9A7
		public SkeletonEditSliderData[] Transformations
		{
			get
			{
				return this.transformations;
			}
		}

		// Token: 0x040012F2 RID: 4850
		[SerializeField]
		private string sliderText = "SLIDER";

		// Token: 0x040012F3 RID: 4851
		[SerializeField]
		private SkeletonEditSliderData[] transformations;
	}
}
